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Reimplement legacy Sound class with new audio engine
#17457
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Reimplement legacy Sound class with new audio engine
#17457
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17457/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17457/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17457/merge#BCU1XR#0 |
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See playground #KBA3JY#4.
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…on Firefox If the arg `startTime` is even slightly in the future, Firefox throws an error. This change avoids that error and achieves the same desired result of canceling any scheduled values.
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New audio engine `maxDistance` defaults to `10000`, but old `Sound` class should default to `100`. This change fixes it so it defaults to `100` correctly in all cases.
New audio engine `distanceModel` defaults to `inverse`, but old `Sound` class should default to `linear`. This change fixes it so it defaults to `linear` correctly in all cases.
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